#pragma once


#include "cocos2d.h"
#include "SimpleAudioEngine.h"
#include "textinput.h"

using namespace cocos2d;

//class KeyboardNotificationLayer;


class MainForm : public CCLayer
{
    
public:
    MainForm();  
	virtual void ccTouchesEnded(CCSet* touches, CCEvent* event);
    
	virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent);
    virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent);
	long millisecondNow();
private:
    CCPoint m_tBeginPos;
    CCMenu* m_pItemMenu;
public:
	CCScene* sence;;
};